Speed Up Joint Creation Process Using Automatic Conversion of Assembly Constraints

  • Posted April 24, 2008

    by Community Admin1

    Speed up joint creation process using

    Automatic Conversion of Assembly Constraints

     

    The Joint Axes


    Standard Joints

    Some possible Assembly Constraint Configurations

    (between 2 components)

    Equivalent Standard Joints Created by Automatic Conversion

    Resulting degrees of freedom

    Insert


    Revolution

    -No Translation

    -Rotation around Z-Axis

    1

    Face & Face

    +

    Edge & Edge

    Prismatic

    -Translation along Z-Axis

    -No Rotation

    1

    Face & Face

    +

    Face & Face

    Prismatic

    -Translation along Z-Axis

    -No Rotation

    1

    Face & Face

    +

    Axis & Axis

    Prismatic

    -Translation along Z-Axis

    -No Rotation

    1

    Edge & Edge

    or

    Axis & Axis

    Cylindrical

    -Translation along Z-Axis

    - Rotation around Z-Axis

    2

    Point & Point

    Spherical

    - No Translation

    - Rotation around all 3 Axes

    3

    Face & Face

    or

    Flush & Flush

    Planar

    - Translation along X & Z-Axis

    - Rotation about Y-Axis

    3

    Point & Edge

    or

    Point & Axis

    Point-Line

    - Translation along Z-Axis

    - Rotation around all Axes

    4

    Face & Edge

    or

    Face & Axis

    Line-Plane

    - Translation along X & Z-Axis

    - Rotation about X & Y-Axis

    4

    Face & Point

    Point-Plane

    - Translation along X & Z-Axis

    - Rotation about all Axes

    5

    No Constraints

    Spatial

    - Translation along all Axes

    - Rotation about all Axes

    6

    No Constraints

    No Joints Translated

    -Remain Grounded

    0

    Tangent constraint

     

    No Joints Translated

    5

    Fully constrained

    Such as no degrees of freedom between components

     

    No Joints Translated

    -Components are welded together

    -No relative motion

    0

    Fully constrained

    Such as no degrees of freedom between components

     

    Grounded

    - if one of the components is grounded

    0

     

    Grounded

    With or without constraints

     

    No Joints Translated

    -Remain Grounded

    0

    Notes:

    1                    In some cases a spatial joint will also be added in addition to some of the above joints if none of the components are grounded.

    2                    Number of joints created will not necessarily be same as the number of assembly constraints created

    TOP 5 DYNAMIC SIMULATION TIPS

    With Automatically Convert Translated Joints checked you can create more standard joints using standard assembly constraints within the simulation environment by pressing C (or Alt+C)

    Create subassembly of components that have no relative motion between them

    Use Weld parts for components that function as a unit or have similar motion

    2D Contact is easier to control than 3D Contact

    Redundant constraints occur only if an assembly is over-constrained. *

    *

    For example a door and frame has 12 degrees of freedom (D.O.F) between them. If we ground the frame then we only have 6 D.O.F for the door.  We can constraint the movement of the door by either using any of the following examples:

    Revolution Joint                                      Remaining I D.O.F

    Spherical Joint + Point-Line Joint                Remaining 1 D.O.F

    2 Revolute Joint                                     Over-constrained by 5 D.O.F

    By Wasim Younis, VDS Solutions Ltd
    For further tips tutorials support visit: www.vdssolutions.co.uk

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